FOX SPORTS

I was a designer at FOX from 2013 - 2020 and primarily used VizRT, Ventuz, Substance, Adobe Create Suite, and Cinema4D to design, animate, and rig a wide variety of graphics. This covered a vast array of elements, from overlay graphics to virtual, augmented reality elements.

Women’s World Cup

I built the fullscreen graphic package. This included traditional multi-line elements as well as more complex bracket-style designs. All of which needed control logic and team-centric rigging for dynamic layouts.

Built with VizRT.

UFC on FOX

When FOX bought the broadcast rights to the UFC, it was an all hands effort to get a graphics package designed that would match the moment. I was in charge of several AR/Virtual elements as well as several overlay graphic designs. This included elements that used archival data for bar charts.

Built using Cinema4D, VizRT, Substance.

NHL on FOX

Translating elements from pre-rendered systems is often a requirement in broadcast, and the NHL package was no different. This required baking, retopology, sprite sheets, and several visual tricks to get the look to match be a 100% match of the original design. This was required to run in real-time and needed full rigging to accommodate team and text switches. Built using: VizRT, Cinema4D, Substance.

MLB on FOX

Designing these elements was a lot of fun because it allowed for several abstract representations of a physical, slightly futuristic scoreboard. There are elements here that were also used as pre-rendered interstitials (still built in real-time).

Built using VizRT, Cinema4D, and a variety of Adobe products.

NFL on FOX

In addition to the designs seen here, I was also responsible for building and rigging the scorebug that ran on FOX from 2020’s super bowl and for a few years after that. Scorebugs are a lot of fun to build because they combine the fun of design and puzzle solving of deep technical rigging that is required to get them to work.

Built using VizRT, Cinema4D, and a variety of Adobe products.

America’s Pregame

When FS1 launched with a complete schedule of shows, it was an all-hands effort. I was tasked with modeling and designing real-time looping backgrounds for a full array of LED monitors that would serve as the main backdrop for the every segment.

Built using VizRT, Cinema4D, Substance, and a variety of Adobe products.

YES Network

The YES Network needed all of their elements rebuilt in VizRT and I was tasked to spearhead the effort by building the first hero elements that would then be given to the rest of our team to build off of. This is a small taste of a much larger

Built using VizRT and a variety of Adobe products.

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